Description
The Red Dragon Inn Allies Brother Bastian Expansion Deck
(This needs the rules from one of the main 1-7 base sets to play) or at least another expansion and a download copy of the rules (See Below)
- Core Set: Red Dragon Inn 1 (However all Games act as stand alone games apart from mini expansions)
- Manufacturer: Slugfest Games
- No of Players: 2+ (Limited only by number of decks – this set has 4 decks)
- Playing Time: 30 to 50 Minutes (30 mins + 10 mins per additional player beyond 2)
- Minimum Age: 12+
- Release Date:2014
Brother Bastian
Brother Bastian was a member of a severe sect devoted to Korash, the god of justice and light. When he learned of an orc masquerading as a paladin of his god, he was furious. But upon meeting her, he realized that this orc was no imposter and that there was more to Korash than he had been taught.
The Good: Brother Bastian knows many powerful prayers and knows exactly when to use each one.
The Bad: Unfortunately, because he knows so many prayers, you never know what he’s planning next.
The Red Dragon Inn: Allies – Brother Bastian expands the party at the Red Dragon Inn with a brand new character! Bastian brings powerful prayer cards with him, giving him more flexibility and secrets than you’d expect from a humble servant of Korash. Making sacrifices throughout the game so you can use your prayers at the perfect moment will lead you to victory!
The Red Dragon Inn: Allies is a new series of expansions for any standalone The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
Components:
- 40 Card Character Deck
- 1 Player Mat
- 12 Gold Coin Tokens
- 12 Prayer Tokens
- 1 Alcohol Marker
- 1 Fortitude Marker
- Rules Document
How to Play:
In Red Dragon Inn, you play the part of a party of heroic, fantasy adventurers. You’ve raided the dungeon, killed the monsters, and taken their treasure. Now you’re back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold wins.
To begin the game a player will start off by choosing a character deck. These are fairly balanced with a mix of similar cards but each have their own flavour text and some unique cards. Also some characters will have more of one type of a kind of card than another for instance ‘Fleck’ the bard has more gambling orientated cards.
Fortitude starts at 20. Alcohol Content starts at 0. Fortitude & Alcohol Content can’t be more than 20 or less than 0. If Fortitude and Alcohol Content meet, you’re out!
Card Types:
- Action: Used only on a players turn
- Anytime: Used whenever a player deems fit
- Sometimes: Used in reaction to another event or card being played
- Gambling: Special cards for use when engaged in gambling (Mostly Action cards to start Gambling, followed by others that are played in the sub game)
Each player takes a turn by
- Discard/Draw Phase: Discarding, then Drawing (up to 7 cards in a hand)
- Action Phase: Play an Action card
- Buying Drinks Phase: give a drink from the drink deck to a player’s Drink Me! pile
- Drink! Phase: Drinking from one’s own Drink Me! Pile..
The Drink Deck sits in the middle of the table, waiting for somebody to deal a drink to another player (Buy Drinks Phase). It consists of:
- Low to high Alcohol Content drinks: These are simply Alcohol Content givers
- “With Chaser” cards: These force a player to take some Alcohol Content and then drink the next card underneath it as well.
- Unique Drinks: Holy Water, Wizard’s Brew, Coffee, etc. That have conditions
- Drinking Events: As if the Drink! phase wasn’t bad enough, these drink cards actually call for the entire table to drink one or more drinks. The” Drinking Contest” is particularly destructive
Winning: Game ends when one players Fortitude is reduced or drunkenness is high enough so they meet and Character ‘passes out’ or they run out of money and are therefore ‘kicked out of the Inn’.