X-Wing Miniatures: TIE Fo Fighter Expansion Pack

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X-Wing Miniatures: TIE Fo Fighter Expansion Pack

This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play. (See Below)

   
 30 - 45 minutes  2 players  Ages 14+

 

X-Wing Miniatures: TIE Fo Fighter Expansion Pack

Following the traditions of the Galactic Empire, the First Order has kept the TIE fighter design in service, but has updated the craft to modern combat standards. The TIE/fo Fighter Expansion Pack allows you to reinforce your X-Wing™ squadron with one of these modern First Order TIEs. In addition to its detailed, pre-painted TIE/fo fighter miniature, you’ll find six ship cards, two new upgrades, a maneuver dial, and all the tokens you need to fly your TIE into battle!

This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set or The Force Awakens™ Core Set is required to play.

TIE/fo Fighter Expansion Pack

An extremely nimble starfighter, the First Order’s mass-produced TIE/fo offers a unique blend of durability, maneuverability, and advanced tech that its best pilots quickly learn to use to their advantage in combat.

You’ll find one of these ships available in the TIE/fo Fighter Expansion Pack as a carefully detailed and pre-painted miniature, along with six ship cards and two upgrades that allow your First Order pilots to employ cunning new tactics in battle.

Two of the expansion’s three unique aces feature the elite pilot talent slot, and that means they can equip the newJuke upgrade. For two squad points, this elite pilot talent enters X-Wing as one of a very limited number of cards that allow the attacker to modify the defender’s dice results.

“When attacking, if you have an evade token, you may change 1 of the defender’s   results to a   result.”

The drawback, of course, is that you have to hold an unspent evade token, and the rules state that you clear all of your ships’ evade tokens at the end of each round. Here, the TIE/fo fighter’s new tech upgrade, Comm Relay , offers a solution. For three squad points, this upgrade allows you to store a single evade token that you don’t need to remove at the end of the round. Thus, you can perform an evade action in the game’s first round as you close on your opponent’s Resistance forces, and save it to fuel your Juke.

What’s more, if your pilot fires early enough in combat, you can still use that evade token to save his ship from damage after he takes his shot. Accordingly, you’ll find there are few better at juking their opponents than “Omega Leader,” one of the expansion’s three unique aces, whose pilot skill value of eight ensures he almost always fires near the top of combat.

Technical data

CATALOG NUMBERS: SWX38   ISBN: 841333100179

Rules

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Expansion Packs:

Wave 1

  • X-Wing
  • TIE Fighter
  • Y-Wing
  • TIE Advanced

Wave 2

  • Millennium Falcon (YT-1300 Freighter)
  • Slave 1 (Firespray-31)
  • A-Wing
  • TIE Interceptor

Wave 3

  • Lambda Shuttle
  • HWK-290
  • B-Wing
  • TIE Bomber

Wave 3.5

  • Imperial Aces (TIE Interceptor x2)

Wave 4

  • Z-95 Headhunter
  • TIE Defender
  • E-Wing
  • TIE Phantom

Wave 4.5

  • Rebel Aces (A-Wing & B-Wing)

Wave 5

  • YT-2400 Freighter
  • VT-49 Decimator

Wave 6

  • IG-2000
  • M3-A Interceptor
  • Most Wanted (Z-95 Headhunter x2 & Y-Wing)
  • StarViper
 
Wave 7
 
  • Hound's Tooth
  • Kihraxz Fighter 
  • K-Wing 
  • TIE Punisher
  • Wave 8
  • Ghost
  • Tie Inquisitor
  • Mist Hunter
  • Punishing One
  • Force Awakens TIE/ Fo Fighter
  • Force Awakens T-70 X-Wing


Epic / Cinematic Play Format:

  • Rebel Transport
  • Tantive IV
  • Imperial Raider
  • Imperial assault Carrier

Accessories:

  • Starfield Maps x 2
  • Dice Pack


More Manufacturing Information:

Designer
Steven Kimball
James Kniffen
Corey Konieczka
Jason Little
 
Artist
Matt Allsopp
Sacha Angel Diener
Jon Bosco
Matt Bradbury
 
Publisher
Fantasy Flight Games
cutia.ro
Edge Entertainment
Galakta
 
Year Published
2012
 
Look for other of X-Wing Miniatures Expansions available at Tritex-Games: