Store Categories

STORE CATEGORIES

Star Wars: Imperial Assault Hired Guns Villain Pack

Rating:
         
 
Product is rated at 0 out of 5 stars
5 Star   from 0 users
 
4 Star   from 0 users
 
3 Star   from 0 users
 
2 Star   from 0 users
 
1 Star   from 0 users
 
Login to rate this product
 

Product Ref:

Product GTIN: 0

Product MPN: SWI16

Product Brand: Star Wars Imperial Assault

Was: £14.99

Price: £12.99



Star Wars: Imperial Assault Hired Guns Villain Pack

FREE SHIPPING TO UK

Star Wars Imperial Assault Expansion (Please note you require the main game to play this)

                   
  1 - 2 hours               2 - 5 players                Ages 14+
 

Star Wars: Imperial Assault Hired Guns Villain Pack

Two Hired Guns join the Mercenaries faction with the Hired Guns Villain Pack for Imperial Assault, and they’re prepared to fight for the highest bidder – whoever that may be. Your Hired Guns can make life difficult for the Rebel heroes with the addition of a new three-card Agenda set that includes a new campaign side mission. Alternatively, the Hired Guns can be a potent addition to your skirmish armies as disposable warriors to make an opening assault or work as a screen for your more powerful figures. You’ll also find a new skirmish map that invites you to complete two new missions within the sewers of Nar Shaddaa, while four new Command cards allow you to flee from your enemies or push them further away from victory when they destroy your units!

Hired Guns Villain Pack

Across the galaxy, there are always beings willing to risk life and honor in exchange for the right price. Now the Mercenaries of the galaxy swell their ranks with some… expendable warriors. You’ll find two Hired Guns figures in the Hired Guns Villain Pack, both ready to pledge their allegiance to the Galactic Empire, the Rebel Alliance, or the highest bidder.

A team of Hired Guns can make life difficult for the Rebel heroes in any campaign with the addition of the newNefarious Dealings three-card Agenda set. You may challenge the heroes to stop a deal from being forged between the Imperials and a group of dangerous mercenaries. If the heroes cannot halt this back-room bargain before the terms are decided, the Imperial player gains the benefits of Mercenary Ties for the remainder of the campaign. Alternatively, you may disrupt trade routes across the galaxy to keep the heroes from getting the supplies and equipment they need. 

The Hired Guns can prove to be a potent addition to your skirmish armies. Without expending many points, you can gain two disposable warriors to make an opening assault or work as a screen for your more powerful figures. Of course, there’s plenty more content for your skirmishes in the Hired Guns Villain Pack. You’ll find a new skirmish map that invites you to complete two new missions within the sewers of Nar Shaddaa. Four Command cards also allow you to flee from your enemies, or even push them away from victory when they destroy your units!

Rules for Imperial Assault:


See the video on the game here:
 
Another great guide on how to play can be seen here by Tom Vasel:

 
A great article on Imperial Assaut can be found here by Zach Bunn:


 
Want to paint your miniatutres - check out these great guides from Sorastros Painting: