Games: The Red Dragon Inn 3
- Core Set: Red Dragon Inn 1 (However all Games act as stand alone games apart from mini expansions)
- Manufacturer: Slugfest Games
- No of Players: 2+ (Limited only by number of decks – this set has 4 decks)
- Playing Time: 30 to 50 Minutes (30 mins + 10 mins per additional player beyond 2)
- Minimum Age: 12+
- Release Date:2008
You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn.
Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your Gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for Gold of course!
The last conscious adventurer with Gold wins the game!
The Red Dragon Inn 3 introduces four new adventurers, each with a unique game mechanic to add new strategies to the original game. The Red Dragon Inn 3 may be played alone or in combination with other versions of The Red Dragon Inn to allow games with more than 4 players!
Wizgille the Tinkerer
Wizgille is a Gnomish Artificer. Her brilliance with gadgets is surpassed only by her enthusiasm for tinkering with them–often with disastrous results. When Wizgille tests a new device, watch out! It could do something impressive, or it could blow up in everyone’s faces!
The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer’s Gazette.
The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes.
Phrenk is a Troll Alchemist. His skill as a potionmaster is unmatched, but he’s not above using his skills for the “lowly” art of creating specialty drinks for his friends. He is a laid-back, live-and-let-live kind of a guy. But don’t make him angry, because he is, after all, a troll.
The Good: He’s more than capable of brewing enough healing potions to keep his companions on their feet.
The Bad: He’s just as capable of brewing enough drinks to knock them all back down.
Kaylin the Renegade
Kaylin is a tiny Pixie Enchanter with a big chip on her shoulder. The whole cutesy pixie thing didn’t suit her, so she left The Grove and set out on her own. Wulfric is a wolf who is neither tiny, nor has a chip on his shoulder. Between her magical skills and his brute strength, they are a match for any dungeon’s monsters.
The Good: Wulfric is a noble companion who always helps his friends.
The Bad: Kaylin isn’t always so noble.
Serena the Pious
Serena would have died if she hadn’t been such a cute baby. The Paladins who found her could not bring themselves to slay her as they did the other Orcs in her village. Seeing no other option, they took her in and tried to raise her as one of their own. Even with her training, she is always at risk of succumbing to her chaotic Orcish instincts, so she must be ever-vigilant to stay on the righteous path.
The Good: With her holy blade at her side, she lives to smite evil.
The Bad: Carousing in a tavern isn’t exactly the best way for Serena to stay on that righteous path…
- 4 unique 40 card player decks
- Serena’s Piety Chart
- 1 Piety marker
- Phrenk’s 18 card potion deck
- Wizgille’s 18 card gear deck
- Kaylin’s 12 card Wulfric deck
- One 30 card Drink deck
- 4 Player Mats
- 4 Fortitude markers
- 4 Alcohol Content markers
- 50 Gold Coin tokens
- Rules for playing The Red Dragon Inn
How to play:
In Red Dragon Inn, you play the part of a party of heroic, fantasy adventurers. You’ve raided the dungeon, killed the monsters, and taken their treasure. Now you’re back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold wins.
To begin the game a player will start off by choosing a character deck. These are fairly balanced with a mix of similar cards but each have their own flavour text and some unique cards. Also some characters will have more of one type of a kind of card than another for instance ‘Fleck’ the bard has more gambling orientated cards.
Fortitude starts at 20. Alcohol Content starts at 0. Fortitude & Alcohol Content can’t be more than 20 or less than 0. If Fortitude and Alcohol Content meet, you’re out!
- Action: Used only on a players turn
- Anytime: Used whenever a player deems fit
- Sometimes: Used in reaction to another event or card being played
- Gambling: Special cards for use when engaged in gambling (Mostly Action cards to start Gambling, followed by others that are played in the sub game)
Each player takes a turn by
- Discard/Draw Phase: Discarding, then Drawing (up to 7 cards in a hand)
- Action Phase: Play an Action card
- Buying Drinks Phase: give a drink from the drink deck to a player’s Drink Me! pile
- Drink! Phase: Drinking from one’s own Drink Me! Pile..
The Drink Deck sits in the middle of the table, waiting for somebody to deal a drink to another player (Buy Drinks Phase). It consists of:
- Low to high Alcohol Content drinks: These are simply Alcohol Content givers
- “With Chaser” cards: These force a player to take some Alcohol Content and then drink the next card underneath it as well.
- Unique Drinks: Holy Water, Wizard’s Brew, Coffee, etc. That have conditions
- Drinking Events: As if the Drink! phase wasn’t bad enough, these drink cards actually call for the entire table to drink one or more drinks. The” Drinking Contest” is particularly destructive
Winning: Game ends when one players Fortitude is reduced or drunkenness is high enough so they meet and Character ‘passes out’ or they run out of money and are therefore ‘kicked out of the Inn’.